IN A DEEP DARK FOREST
Created by ROSLYN OADES & COLLABORATORS for THE INHABITORS
In a faraway place, not so dissimilar to our own, an enchanted forest is in seriously, serious trouble. The ancient trees that once bathed in shafts of golden sunlight have been plunged into darkest shadow. The sun is missing and it is always night. The white-horned butterfly, the spotted Thylacine and the penguin fairy, that once frolicked happily, have all disappeared. Our story begins as a tribe of brave children (and their elders), armed with tiny torches, set forth into the darkness on a daring quest to return the light ...
In A Deep Dark Forest is an exciting new immersive theatrical quest, set in a magical pop-up forest and played in the dark. A charming shared adventure for families; this is your chance to experience a live bedtime story together.
Designed for children aged 6 to 11 and their adults.
ARTISTIC TEAM
Writer & Original Direction: Roslyn Oades
Cast: Jacob Williams/Adam McConvell
Associate Director: Brienna Mannish
Sound Design & Composition: Robert D Jordan
Design, Lighting & Stills: Rainbow Sweeny
Script Consultant: Jacob Williams
Games Mentor: Myfanwy Jones
Originally Produced & initiated by: Simon Bedford
AWARDS
Nominated: 2017 HELPMANN AWARD (Best Presentation for Children)
TOUR ENQUIRIES
Please direct initial enquiries to Roslyn Oades>>
PRODUCTION HISTORY
Sept-Oct 2016: RIVERSIDE THEATRE, Sydney
Jan 2017: ARTS CENTRE MELBOURNE
May 2017: DreamBIG FESTIVAL, Adelaide
CREATIVE DEVELOPMENT
In A Deep Dark Forest was originally developed & created by writer/director Roslyn Oades in collaboration with Simon Bedford, Jacob Williams, Robert D Jordan and Rainbow Sweeny. The project was seeded by City of Melbourne through ArtPlay’s New Ideas Lab 2016 and developed with the assistance of Arts Centre Melbourne & the City of Melbourne Arts Grant Program. Roslyn gratefully acknowledges additional creative support from Riverside Theatre.
In A Deep Dark Forest drew considerable inspiration from a brainstrust of 9-12 years olds during its development & testing phase at ArtPlay. We would like to acknowledge the input of these generous young gamesters: Ben, Lawrence, Kaspar, Kiki, Morgana, Cilla & Devon.